We finally have an integrated model with fixed interactions, a welcoming splash screen, and cleaned up meshes! We hope you've enjoyed watching our project develop!
This week we tested our VR experience with fellow students and collected some feedback. Many people were thrilled with our experience, especially because there is currently no virtual experience of Cal Poly's campus. Most were amazed with the realistic feel of the build of Dexter building. For the final deadline, we will update our project with these responses in mind. Here is some of the feedback we've collected and plan to implement changes based on:
- missing geometry and triangulated mesh
- too many students, and students all look the same
- model offset from blueprints (fix the issues of entering rooms through walls/lockers)
- not always intuitive what to do, or what the goal is (maybe add a splash screen in the beginning saying "explore")
- collision glitches
- not intuitive which doors to enter (maybe add arrows to the ground leading to interesting destinations)
For this milestone we focused mainly on integrating all of the parts of our project together. We aimed to combine the cleaner models, 360 videos, animated student models, and working conversations together. We have worked on cleaning up the models and getting rid of unnecessary meshes, finalized the conversations to be completely working, as well as rotate them to face the user and be more readable, and imported the animated students. We now have four working 360 videos and two animated students in within the Unity project.
Since our last milestone, we have made a few improvements. The 360 Videos have been imported into Unity in a more visually attractive way and now they start playing upon entering the room where they are placed. For this we wrote a custom shader that would only render the inside of a sphere inside unity. The video also is automatically synced up with audio when the user enters the sphere (otherwise the video will not play). We also got a second video into the scene now! We also now have a second conversation going with a student object in the game, and all of the conversation triggers and selection options are fully integrated. We also now have two characters rigged and animated that will soon be integrated into Unity. Using the Matterport, we have scanned all the hallways in the Dexter building (aside from the ROTC area) and rooms including the Capstone room and the gallery. We have simplified the meshes so the environment in Unity now looks a lot smoother. We look forward to further implementations to come!
At 25% we have reached a few goals! We have obtained images with the Matterport camera and completed scans of two rooms, which are in the current model in Unity. We have decided to collect as much data as we can with the Matterport, scanning as many rooms within the Dexter building as possible. We will soon decide whether we will just use the somewhat rough looking scans made with Matterport in our experience, or if we will model some rooms in Maya, as we did with the hallway last quarter. We have also filmed a 360 video of a professor speaking, part of our interactive experience. We have placed this video into the model as well, projected onto a sphere. We also applied skins to the students in the game (preciously blue cylinders), which will be rigged and animated. Lastly, we have began implementing conversations in the experience - we have been able to have part of a conversation be triggered by the user being within a certain distance from one of the students. We've also added a menu of questions (which the user can hover over and select), and having the question menu condense once a question is selected by a student. Stay tuned for more updates!
And We're Live!
Welcome to our website! This week we are converting our feature documents into a final, beautiful, easy to navigate site, so look forward to the final product!
The Matterport is Finally Here!
After weeks of negotiation, we finally have gotten our hands on the Matterport Camera. Testing will be conducted this week to reflect on its performance, ease of use, and quality. We plan on obtaining imaging of Dexter building (34) to hopefully use in our virtual reality experience. The Matterport will hopefully alleviate some of the difficulty of getting imaging for texturing our 3D model of the building.